On the other hand, cases work like big boxes that have a ton of squares for you to save things. Your Hideout is your personal base, one in which you can build certain parts and get permanent upgrades for your character (like some extra spaces for your inventory). This means that the weapon will become a bit smaller by changing how its grip or other parts are located, giving you some free squares. A good amount of large weapons, like the M4A1, can be folded. To check if you can do that, simply drag the accessory to the weapon of your choice. A way of making space is to just insert them into a compatible weapon. Sometimes you might have several gun accessories taking up valuable slots. To rotate an object, hold your left click and press R. This is a key feature to use and you should experiment with it as much as possible. Whether when ordering your character’s equipment or moving things around your stash, you can rotate them from a vertical position to a horizontal one and vice versa. This can’t be used always and its utility is up to your preference, but it’s pretty useful during your first hours. ![]() If you press it, the game will automatically order your inventory following some hidden criteria (like putting together the bullets first, the weapons’ mags later, then the guns, etc.). If you check the bottom left corner of your stash, you’ll notice a small icon with two blue arrows. Also, don’t leave your rigs empty as they can be used to keep anything (but keep in mind the comment about small and large spaces a few lines above). You can put backpacks inside backpacks endlessly and then just leave the first one in your inventory, saving a lot of space. However, this is easier said than done, so let’s check a few tips that will help you with your stash: The idea, as already mentioned, is that you don’t discard anything - it’s always better to sell anything you won’t use, as money is pretty important in the game. For instance, you can’t add a large magazine in your pockets, because they are single square spaces.Īfter completing a Raid, you’ll return to base and be asked to decide which items to send to your stash and which ones to discard. The only thing you should keep in mind is that some rigs have two-square spaces, which means that you can add large items there. When in-game, you can basically add any object to any part of your equipment or pockets as long as there’s enough space. This is when Escape from Tarkov becomes a bit of Tetris, asking you to move items around and utilizing your limited space to the fullest. While the action of picking up a single object is simple enough, making sure everything fits in your inventory and your personal stash is another story. That being said, try not to discard items, only when you need to make space. Not because you’ll end up using everything (you probably won’t use even half at first), but you will always need things to sell, which will allow you to start making money. While certain items might affect your total weight and how you move, you should always try to return with as much as possible. When playing as one, you won’t have to worry about anything that moves as if you were a PMC (more about this in our Scav Guide).Īlways try to gather as much loot as you can. ![]() Looting, especially as a Scav, will be your preferred way to gain new valuable items and re-stock your main inventory. How well you loot in Escape from Tarkov is important because you’ll always lose everything you have with you when you die (your stash will remain unaltered, though). However, you should start learning their spots anyway, so you can get better at looting while playing. ![]() Items on tables, desks, shelves, or on the floor are different because they can spawn or not. ![]() The items inside them will always change, and they can also be empty. Objects like med cases, bags, and clothes will always spawn in the same spot. One thing you should know when starting to learn the maps is that the spawn points for loot are always the same. You’ll always receive experience points for looting some objects and even bonus points for examining unidentified items.
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